E-Learning and Serious Games New Trends in Architectural and Urban Design Education

被引:7
作者
Valls, Francesc [1 ]
Redondo, Ernest [1 ]
Fonseca, David [2 ]
机构
[1] UPC BarcelonaTech, Barcelona Sch Architecture, Barcelona, Spain
[2] La Salle Univ Ramon Llull, Sch Architecture, Barcelona, Spain
来源
LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2015 | 2015年 / 9192卷
关键词
Serious games; Gamification; Simulation; E-Learning; Urban space; SPACE;
D O I
10.1007/978-3-319-20609-7_59
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The complexity of urban processes needs professionals trained in understanding and managing the design of its spaces and the implementation of urban policies. This paper discusses an educational methodology to complement the standard Project-Based Learning approach with an experience using serious games with gamification elements to stimulate critical thinking in urban planning and urban design students, to promote designing spaces more adaptable and usable for a wide range of users and situations of public life. The proposed methodology uses five "mini games" that place students in different situations: (1) finding an unknown landmark, (2) reaching goal avoiding obstacles, (3) navigating with artificial lighting, (4) simulating the point of view of a person with a disability, and (5) simulating group behaviour. As a secondary objective the experience will track the participants' behaviour to extract data to be incorporated into an agent-based model rule set.
引用
收藏
页码:632 / 643
页数:12
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