Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine

被引:0
作者
Sun Minyuan [1 ,2 ,3 ]
Yuan Yuan [3 ]
Bi Yong [3 ]
Zhu Jianying [2 ,3 ]
Zhang Shuo [2 ,3 ]
Zhang Wenping [3 ]
机构
[1] Chinese Acad Sci, Aerosp Informat Res Inst, Opt Engn Res Dept, Beijing 100094, Peoples R China
[2] Univ Chinese Acad Sci, Beijing 100049, Peoples R China
[3] Chinese Acad Sci, Appl Laser Res Ctr, Tech Inst Phys & Chem, Beijing 100190, Peoples R China
关键词
holography; computer-generated holography; ray-tracing; graphic processing unit; ray-tracing engine;
D O I
10.3788/LOP57.210901
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In order to realize the fast calculation of computer-generated holograms, a ray-tracing algorithm is proposed, which is based on the OptiX ray-tracing engine and the NVIDIA graphic processing unit (GPU). This algorithm makes full use of the ray-tracing hardware core in GPU and thus effectively increase the calculation speed of holograms. When the three-dimension model is consisted of 1.6 x 10(4) polygons and 4 x 10(4) points, the calculation speed of the proposed algorithm is 11.5 times that of the traditional point source hologram generation algorithm based on GPU.
引用
收藏
页数:7
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