Crowd Navigation in an Unknown and Dynamic Environment Based on Deep Reinforcement Learning

被引:37
作者
Sun, Libo [1 ]
Zhai, Jinfeng [1 ]
Qin, Wenhu [1 ]
机构
[1] Southeast Univ, Sch Instrument Sci & Engn, Nanjing 210096, Jiangsu, Peoples R China
基金
美国国家科学基金会;
关键词
Crowd simulation deep reinforcement learning; long short-term memory; navigation; proximal policy optimization;
D O I
10.1109/ACCESS.2019.2933492
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents an approach for solving the crowd navigation problem in an unknown and dynamic environment based on deep reinforcement learning. In our approach, we first make four leader agents learn how to reach their goals and avoid collisions with static and dynamic obstacles in an unknown environment by use of proximal policy optimization combined with Long short-term memory and a collision prediction algorithm. In the second stage, we make each leader agent arrive at a specific goal several times and record its trajectory as the guiding path so that the members in its group know how to reach their goals. We adopt the Reciprocal Velocity Obstacle algorithm to make agents not collide with others. Finally, we simulate the scenario of four groups moving towards their goals simultaneously using the Unity 3D engine. The experimental results demonstrate self-learning ability of a crowd who can reach their goals successfully in an unknown and dynamic environment.
引用
收藏
页码:109544 / 109554
页数:11
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