Development of a neuro-feedback game based on motor imagery EEG

被引:28
作者
Yang, Chenguang [1 ]
Ye, Yuhang [1 ]
Li, Xinyang [2 ]
Wang, Ruowei [1 ]
机构
[1] South China Univ Technol, Coll Automat Sci & Engn, Key Lab Autonomous Syst & Networked Control, Guangzhou 510640, Guangdong, Peoples R China
[2] Univ Essex, Sch Comp Sci & Elect Engn, Colchester, Essex, England
关键词
EEG; Neuro-feedback; BCI; Motor imagery; Video game; Attention; BRAIN-COMPUTER INTERFACE; VIRTUAL-REALITY; ATTENTION; BIOFEEDBACK; COMPONENTS; CHILDREN;
D O I
10.1007/s11042-017-5168-x
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Electroencephalogram (EEG) has widely been used to monitor subjects/patients' mental states. Using the monitor results as feedback, neuro-feedback enables patients to learn to regulate their physiological and psychological states so that improvements in physical and psychological subjects/patients' states could be achieved. By analyzing EEG components generated by motor imagery, a mind-controlled game based on motor imagery is developed, including the design of BCI and the design of the video game. In the game, neuro-feedback is realized to in a visual manner, through which the users could learn to improve attention span. Based on motor imagery, EEG signal is classified into two categories, the left and right hand motor imagery. The accuracy of classification is up to 70%. The bandpower analysis results show that users' attention level improves during the experiment. In this neuro-feedback game system, EEG signal is not only used for monitoring but also used for game control. The game provides an attention state measurements for users. With the neuro-feedback in the BCI, the user and the game form a close loop interactively. The proposed BCI video game could not only be used for entertainment and relaxation purpose, but attention-span training purpose.
引用
收藏
页码:15929 / 15949
页数:21
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