Adventures with Lex: The gamification of research?

被引:9
作者
Barwick, Joanna [1 ]
Watkins, Dawn [1 ]
Kirk, Elee [1 ]
Law, Effie [2 ]
机构
[1] Univ Leicester, Univ Rd, Leicester LE1 7RH, Leics, England
[2] Univ Leicester, Dept Comp Sci, Leicester, Leics, England
来源
CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES | 2018年 / 24卷 / 03期
基金
英国经济与社会研究理事会;
关键词
Digital games; game-based research; gamification; research methods; research with children; BOARD GAMES; VIDEO GAMES; HEALTH;
D O I
10.1177/1354856516677682
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
There is a wide range of interest in gamification - with game design elements being used in an increasing number of non-game contexts. Yet, despite these developments, there has been little interest from the academic community in the potential opportunities that gamification presents in the research context. Law in Children's Lives is an innovative project that has explored the use of a specially designed tablet-based game, Adventures with Lex, as a data collection tool. The game, developed using participatory design techniques, has been used as a means to investigate children's perceptions of the law in their everyday lives. This article presents a case study of the processes and challenges involved in the development of the game which leads to a discussion of the implications of this study for the wider use of game-based research.
引用
收藏
页码:229 / 250
页数:22
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