Using machine learning to support pedagogy in the arts

被引:3
作者
Morris, Dan [1 ]
Fiebrink, Rebecca [2 ]
机构
[1] Microsoft Res, Redmond, WA USA
[2] Princeton Univ, Princeton, NJ 08544 USA
关键词
Machine learning; Education; Creativity;
D O I
10.1007/s00779-012-0526-1
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Teaching artistic skills to children presents a unique challenge: High-level creative and social elements of an artistic discipline are often the most engaging and the most likely to sustain student enthusiasm, but these skills rely on low-level sensorimotor capabilities, and in some cases rote knowledge, which are often tedious to develop. We hypothesize that computer-based learning can play a critical role in connecting "bottom-up" (sensorimotor-first) learning in the arts to "top-down" (creativity-first) learning, by employing machine learning and artificial intelligence techniques that can play the role of the sensorimotor expert. This approach allows learners to experience components of higher-level creativity and social interaction even before developing the prerequisite sensorimotor skills or academic knowledge.
引用
收藏
页码:1631 / 1635
页数:5
相关论文
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