Evaluation of Omnipresent Virtual Agents Embedded as Temporarily Required Assistants in Immersive Environments

被引:1
作者
Boensch, Andrea [1 ,2 ]
Hoffmann, Jan [1 ]
Wendt, Jonathan [1 ,2 ]
Kuhlen, Torsten W. [1 ,2 ]
机构
[1] Rhein Westfal TH Aachen, Visual Comp Inst, Aachen, Germany
[2] JARA HPC, Aachen, Germany
来源
2019 IEEE VIRTUAL HUMANS AND CROWDS FOR IMMERSIVE ENVIRONMENTS (VHCIE) | 2019年
关键词
H.5.2 [User Interfaces]: Evaluation/Methodology; User-Centered Design I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; Virtual Reality;
D O I
10.1109/vhcie.2019.8714726
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
When designing the behavior of embodied, computer-controlled, human-like virtual agents (VA) serving as temporarily required assistants in virtual reality applications, two linked factors have to be considered: the time the VA is visible in the scene, defined as presence time (PT), and the time till the VA is actually available for support on a user's calling, defined as approaching time (AT). Complementing a previous research on behaviors with a low VA's PT, we present the results of a controlled within-subjects study investigating behaviors by which the VA is always visible, i.e., behaviors with a high PT. The two behaviors affecting the AT tested are: following, a design in which the VA is omnipresent and constantly follows the users, and busy, a design in which the VA is self-reliantly spending time nearby the users and approaches them only if explicitly asked for. The results indicate that subjects prefer the following VA, a behavior which also leads to slightly lower execution times compared to busy.
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页数:4
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