Impact of video game genre on surgical skills development: a feasibility study

被引:20
作者
de Araujo, Thiago Bozzi [1 ]
Silveira, Filipe Rodrigues [1 ]
Santos Souza, Dante Lucas [1 ]
Machado Strey, Yuri Thome [1 ]
Flores, Cecilia Dias [1 ,2 ]
Webster, Ronaldo Scholze [1 ,3 ,4 ]
机构
[1] Fed Univ Hlth Sci Porto Alegre, Sch Med, 245 Sarmento Leite St, BR-90050170 Porto Alegre, RS, Brazil
[2] Irmandade Santa Casa Misericorida Porto Alegre, Dept Informat & Educ Hlth, Porto Alegre, RS, Brazil
[3] Irmandade Santa Casa Misericorida Porto Alegre, Dept Surg, Porto Alegre, RS, Brazil
[4] Irmandade Santa Casa Misericorida Porto Alegre, Dept Plast & Reconstruct Microsurg, Porto Alegre, RS, Brazil
关键词
Video game; Surgery; Basic surgery skills; Medical education; LAPAROSCOPIC SKILLS; PERFORMANCE; SURGEONS; ACQUISITION; SIMULATORS; RESIDENTS; PREDICT;
D O I
10.1016/j.jss.2015.07.035
中图分类号
R61 [外科手术学];
学科分类号
摘要
Background: The playing of video games (VGs) was previously shown to improve surgical skills. This is the first randomized, controlled study to assess the impact of VG genre on the development of basic surgical skills. Materials and methods: Twenty first-year, surgically inexperienced medical students attended a practical course on surgical knots, suturing, and skin-flap technique. Later, they were randomized into four groups: control and/or nongaming (ContG), first-person-shooter game (ShotG), racing game (RaceG), and surgery game (SurgG). All participants had 3 wk of Nintendo Wii training. Surgical and VG performances were assessed by two independent, blinded surgeons who evaluated basal performance (time 0) and performance after 1 wk (time 1) and 3 wk (time 2) of training. Results: The training time of RaceG was longer than that of ShotG and SurgG (P = 0.045). Compared to SurgG and RaceG, VG scores for ShotG improved less between times 0 and 1 (P = 0.010) but more between times 1 and 2 (P = 0.004). Improvement in mean surgical performance scores versus time differed in each VG group (P = 0.011). At time 2, surgical performance scores were significantly higher in ShotG (P = 0.002) and SurgG (P = 0.022) than in ContG. The surgical performance scores of RaceG were not significantly different from the score achieved by ContG (P = 0.279). Conclusions: Different VG genres may differentially impact the development of surgical skills by medical students. More complex games seem to improve performance even if played less. Although further studies are needed, surgery-related VGs with sufficient complexity and playability could be a feasible adjuvant to improving surgical skills. (C) 2016 Elsevier Inc. All rights reserved.
引用
收藏
页码:235 / 243
页数:9
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