Bounded memory and incomplete information

被引:4
作者
Sperisen, Benjamin [1 ]
机构
[1] Tulane Univ, Dept Econ, New Orleans, LA 70118 USA
关键词
Bounded memory; Incomplete information; Reputation; Product choice game; REPEATED GAMES; PERMANENT REPUTATIONS; IMPERMANENT TYPES; BAD REPUTATION; EQUILIBRIUM;
D O I
10.1016/j.geb.2018.01.004
中图分类号
F [经济];
学科分类号
02 ;
摘要
This paper studies incomplete information games where players observe only a summary statistic of the history, including reputation games as a special case. A recursive characterization of the equilibrium payoff set is derived for the case where time is observable, relating it to a self-generating set of tuples that capture equilibrium behavior and pay offs. With unobservable time, equilibria have a particularly simple interpretation as self generating points. The tools are applied to a product choice game where the firm may be an "honest" commitment type and consumers have 1-period memory with imperfect monitoring, solving for the worst equilibrium payoff. The recursive algorithm shows that the observable-time game allows lower equilibrium payoffs due to non-stationary behavior. (C) 2018 Elsevier Inc. All rights reserved.
引用
收藏
页码:382 / 400
页数:19
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