A Short Survey on Deep Learning for Skeleton-based Action Recognition

被引:2
作者
Wang, Wei [1 ]
Zhang, Yu-Dong [1 ]
机构
[1] Univ Leicester, Sch Comp & Math Sci, Leicester LE1 7RH, Leics, England
来源
COMPANION PROCEEDINGS OF THE 14TH IEEE/ACM INTERNATIONAL CONFERENCE ON UTILITY AND CLOUD COMPUTING (UCC'21 COMPANION) | 2021年
基金
英国医学研究理事会;
关键词
Recurrent Neural Networks; Convolutional Neural Networks; Graph Convolutional Neural Networks; Action recognition; Skeleton; Deep learning; MOTION;
D O I
10.1145/3492323.3495571
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Motion recognition is an essential aspect of computer vision used in a wide range of fields and has received much attention as one of the most popular research topics. Traditional motion recognition studies are mainly based on RGB images and videos, but the lighting and viewpoint of RGB data can easily affect the model performance. Skeleton sequences are the most common type of coordinate data and avoid these problems. Therefore, more and more research has been conducted to combine skeleton sequences with deep learning to solve action recognition problems, and awe-inspiring results have been obtained. In particular, the recent rapid emergence of GCN methods, which fit well with the characteristics of skeletal data, offers a promising future for action recognition based on skeletal sequences. In this paper, we first introduce the acquisition of skeletal data and some common datasets, summarise some of the research in the field of skeletal sequence-based action recognition, and briefly discuss the future directions of this kind of research.
引用
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页数:6
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