Screen-Based Sports Simulation Using Acoustic Source Localization

被引:13
作者
Seo, Sang-Woo [1 ]
Yun, Somi [2 ]
Kim, Myung-Gyu [1 ]
Sung, Mankyu [3 ]
Kim, Yejin [4 ]
机构
[1] Elect & Telecommun Res Inst, Creat Content Res Div, Daejeon 34129, South Korea
[2] Kookmin Univ, Coll Phys Educ, Seoul 02707, South Korea
[3] Keimyung Univ, Dept Game & Mobile, Daegu 42601, South Korea
[4] Hongik Univ, Sch Games, Sejong 30016, South Korea
来源
APPLIED SCIENCES-BASEL | 2019年 / 9卷 / 15期
基金
新加坡国家研究基金会;
关键词
acoustic source localization; impulsive sound; delay and sum beamforming; microelectromechanical system; screen-based sports simulation;
D O I
10.3390/app9152970
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
In this paper, we introduce a novel acoustic source localization in a three-dimensional (3D) space, based on a direction estimation technique. Assuming an acoustic source at a distance from adjacent microphones, its waves spread in a planar form called a planar wavefront. In our system, the directions and steering angles between the acoustic source and the microphone array are estimated based on a planar wavefront model using a delay and sum beamforming (DSBF) system and an array of two-dimensional (2D) microelectromechanical system (MEMS) microphones. The proposed system is designed with parallel processing hardware for real-time performance and implemented using a cost-effective field programmable gate array (FPGA) and a micro control unit (MCU). As shown in the experimental results, the localization errors of the proposed system were less than 3 cm when an impulsive acoustic source was generated over 1 m away from the microphone array, which is comparable to a position-based system with reduced computational complexity. On the basis of the high accuracy and real-time performance of localizing an impulsive acoustic source, such as striking a ball, the proposed system can be applied to screen-based sports simulation.
引用
收藏
页数:15
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