Using Gamification to Tackle the Cold-Start Problem in Recommender Systems

被引:14
作者
Feil, Sebastian [1 ]
Kretzer, Martin [1 ]
Werder, Karl [1 ]
Maedche, Alexander [1 ,2 ]
机构
[1] Univ Mannheim, Mannheim, Germany
[2] Karlsruhe Inst Technol, Karlsruhe, Germany
来源
PROCEEDINGS OF THE 19TH ACM CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK AND SOCIAL COMPUTING COMPANION | 2016年
关键词
Recommender systems; motivation; gamification; experiment;
D O I
10.1145/2818052.2869079
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The cold start problem in recommender systems refers to the inability of making reliable recommendations if a critical mass of items has not yet been rated. To bypass this problem existing research focused on developing more reliable prediction models for situations in which only few items ratings exist. However, most of these approaches depend on adjusting the algorithm that determines a recommendation. We present a complimentary approach that does not require any adjustments to the recommendation algorithm. We draw on motivation theory and reward users for rating items. In particular, we instantiate different gamification patterns and examine their effect on the average user's number of provided report ratings. Our results confirm the positive effect of instantiating gamification patterns on the number of received report ratings.
引用
收藏
页码:253 / 256
页数:4
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