Game Design Learning-Developing A Mobile Game

被引:0
|
作者
Wu, Chun-Tsai [1 ]
Chung, Szu-Ming [1 ]
机构
[1] Ling Tung Univ, Dept Digital Content Design, Taichung, Taiwan
来源
PROCEEDINGS OF 3RD INTERNATIONAL CONFERENCE ON MULTIMEDIA TECHNOLOGY (ICMT-13) | 2013年 / 84卷
关键词
discourse analysis; social construction; game design learning; mobile game design; FACEBOOK; STUDENTS;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In the digital multimedia curriculum, the practical project of creative productions isassumed to be the learning attainment in the process of integrating and applying of learning. This research adopted studio-based pedagogy to establish a project group of fourmembers and a mentoring teacher. They usedFacebook to create a discussion group and made it the major communication channel. Based on the discourse analysis, this research focused on the case study of the interactive e-portfolio for three consecutive semesters. Thispractical project of creative productions provided the experience of game design and social actionsto the students, and was devised to comprehend different stages of the social interaction and creativity. The results of this research will be the reference of teaching plans forfuture curriculum design.
引用
收藏
页码:1009 / 1018
页数:10
相关论文
共 50 条
  • [1] Learning through Game Design: A Production Pedagogy
    Thumlert, Kurt
    de Castell, Suzanne
    Jenson, Jennifer
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 704 - 712
  • [2] Learning Through Game Design: A Production Pedagogy
    Thumlert, Kurt
    de Castell, Suzanne
    Jenson, Jennifer
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 696 - 703
  • [3] Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game
    HajiMoradkhani, Hadise
    Mashayekh, Shahnaz
    Khodabandelou, Rouhollah
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2023, 13 (01)
  • [4] Learning Histology Through Game-Based Learning Supported by Mobile Technology
    Rojas-Mancilla, Edgardo
    Conei, Daniel
    Bernal, Yanara A.
    Astudillo, Dan
    Contreras, Yuri
    INTERNATIONAL JOURNAL OF MORPHOLOGY, 2019, 37 (03): : 903 - 907
  • [5] Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity
    Kao, Gloria Yi-Ming
    Chiang, Chieh-Han
    Sun, Chuen-Tsai
    COMPUTERS & EDUCATION, 2017, 113 : 294 - 312
  • [6] The Impact of Mobile Digital Game in Learning Arabic Language at Tertiary Level
    Ghani, Mohammad Taufiq Abdul
    Hamzah, Mahizer
    Daud, Wan Ab Aziz Wan
    Romli, Taj Rijal Muhamad
    CONTEMPORARY EDUCATIONAL TECHNOLOGY, 2022, 14 (01)
  • [7] A systematic review of mobile game-based learning in STEM education
    Gao, Fei
    Li, Lan
    Sun, Yanyan
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1791 - 1827
  • [8] Informal STEM: learning with robotics and game design in an urban context
    Newton, Kristie J.
    Leonard, Jacqueline
    Buss, Alan
    Wright, Christopher G.
    Barnes-Johnson, Joy
    JOURNAL OF RESEARCH ON TECHNOLOGY IN EDUCATION, 2020, 52 (02) : 129 - 147
  • [9] Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences
    Barzilai, Sarit
    Blau, Ina
    COMPUTERS & EDUCATION, 2014, 70 : 65 - 79
  • [10] Self -regulated mobile game -based English learning in a virtual reality environment
    Chen, Yu-Li
    Hsu, Chun-Chia
    COMPUTERS & EDUCATION, 2020, 154