A platform for evolving characters in competitive games

被引:6
|
作者
Fogel, DB [1 ]
Hays, TJ [1 ]
Johnson, DR [1 ]
机构
[1] Nat Select Inc, La Jolla, CA 92037 USA
关键词
D O I
10.1109/CEC.2004.1331063
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Entertainment software developers face significant challenges in designing games with broad appeal. One of the challenges concerns creating lifelike nonplayer characters that can adapt their behavior in light of the current and prospective situation. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behavior. This paper provides background on the entertainment software industry and on a platform for evolving nonplayer characters with genetic and behavioral traits.
引用
收藏
页码:1420 / 1426
页数:7
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