LOW DELAY STREAMING OF COMPUTER GRAPHICS

被引:23
作者
Eisert, P. [1 ]
Fechteler, P. [1 ]
机构
[1] Fraunhofer Inst Telecommun Heinrich Hertz Inst, D-10587 Berlin, Germany
来源
2008 15TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-5 | 2008年
关键词
graphics streaming; remote gaming; 3D coding;
D O I
10.1109/ICIP.2008.4712352
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network. Since delay is extremely crucial in interactive gaming, efficient encoding and caching of the commands is necessary. In our system we also address the round trip time problem of commands requiring feedback from the graphics board by simulating the graphics state at the server. This results in a system that enables interactive game play over the network.
引用
收藏
页码:2704 / 2707
页数:4
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