Facial Performance Enhancement Using Dynamic Shape Space Analysis

被引:30
作者
Bermano, Amit H. [1 ]
Bradley, Derek [2 ]
Beeler, Thabo [1 ]
Zund, Fabio [1 ]
Nowrouzezahrai, Derek
Baran, Ilya [2 ]
Sorkine-Hornung, Olga [1 ]
Pfister, Hanspeter [3 ]
Sumner, Robert W. [2 ]
Bickel, Bernd [2 ]
Gross, Markus [1 ]
机构
[1] ETH, Zurich, Switzerland
[2] Disney Res Zurich, Zurich, Switzerland
[3] Harvard Univ, Cambridge, MD USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2014年 / 33卷 / 02期
关键词
Algorithms; Facial animation; performance enhancement; data-driven upsampling; HIGH-RESOLUTION; CAPTURE; MODEL; FACES; SKIN;
D O I
10.1145/2546276
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The facial performance of an individual is inherently rich in subtle deformation and timing details. Although these subtleties make the performance realistic and compelling, they often elude both motion capture and hand animation. We present a technique for adding fine-scale details and expressiveness to low-resolution art-directed facial performances, such as those created manually using a rig, via marker-based capture, by fitting a morphable model to a video, or through Kinect reconstruction using recent faceshift technology. We employ a high-resolution facial performance capture system to acquire a representative performance of an individual in which he or she explores the full range of facial expressiveness. From the captured data, our system extracts an expressiveness model that encodes subtle spatial and temporal deformation details specific to that particular individual. Once this model has been built, these details can be transferred to low-resolution art-directed performances. We demonstrate results on various forms of input; after our enhancement, the resulting animations exhibit the same nuances and fine spatial details as the captured performance, with optional temporal enhancement to match the dynamics of the actor. Finally, we show that our technique outperforms the current state-of-the-art in example-based facial animation.
引用
收藏
页数:12
相关论文
共 64 条
[1]   The Digital Emily Project: Achieving a Photorealistic Digital Actor [J].
Alexander, Oleg ;
Rogers, Mike ;
Lambeth, William ;
Chiang, Jen-Yuan ;
Ma, Wan-Chun ;
Wang, Chuan-Chang ;
Debevec, Paul .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2010, 30 (04) :20-31
[2]  
Andersen E. D., 2000, HIGH PERFORMANCE OPT, P197, DOI [DOI 10.1007/978-1-4757-3216-08, DOI 10.1007/978-1-4757-3216-0_8]
[3]  
[Anonymous], CSTR200202 STANF U
[4]  
[Anonymous], P ACM SIGGRAPH SKETC
[5]  
[Anonymous], COMPUT ANIMAT VIRTUA
[6]  
[Anonymous], 2004, SCA 2004: Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
[7]   Semantic Deformation Transfer [J].
Baran, Ilya ;
Vlasic, Daniel ;
Grinspun, Eitan ;
Popovic, Jovan .
ACM TRANSACTIONS ON GRAPHICS, 2009, 28 (03)
[8]  
Basso V., 2003, COMPUT GRAPH FORUM, V22, P641
[9]   High-Quality Single-Shot Capture of Facial Geometry [J].
Beeler, Thabo ;
Bickel, Bernd ;
Beardsley, Paul ;
Sumner, Bob ;
Gross, Markus .
ACM TRANSACTIONS ON GRAPHICS, 2010, 29 (04)
[10]   High-Quality Passive Facial Performance Capture using Anchor Frames [J].
Beeler, Thabo ;
Hahn, Fabian ;
Bradley, Derek ;
Bickel, Bernd ;
Beardsley, Paul ;
Gotsman, Craig ;
Sumner, Robert W. ;
Gross, Markus .
ACM TRANSACTIONS ON GRAPHICS, 2011, 30 (04)