Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid

被引:42
作者
Gauthier, Andrea [1 ]
Corrin, Michael [2 ]
Jenkinson, Jodie [2 ]
机构
[1] Univ Toronto, Fac Med, Inst Med Sci, Toronto, ON M5S 1A8, Canada
[2] Univ Toronto, Biomed Commun, Mississauga, ON L5L 1C6, Canada
关键词
Serious games; Interactive learning environments; Media in education; Teaching/learning strategies; Computer-mediated communication; MEDICAL-STUDENTS; COLLEGE-STUDENTS; GENDER; CLASSROOM;
D O I
10.1016/j.compedu.2015.03.017
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This research explores the educational impact of an online study aid-game for studying human vascular anatomy (n = 24) versus a similar non-game study aid (n = 22) and how it relates to medical students' demographic traits and voluntary use over a 35-day period. Hierarchical linear regression models revealed that study aid success rate (a metric for assessing performance through the study aids) was a significant predictor of anatomy test improvement with the game (beta = 0.41, p = 0.05), but not for the non-game (beta = 0.14, p = 0.56). Our analyses suggest that game mechanics encouraged more specific problem-solving strategies than did the control study aid, leading to greater predictability of learning outcomes. There was a non-significant trend among game treatment participants, who were more likely to complete study tasks than those assigned to the control treatment (p = 0.11). It would appear that students' studying habits had the greatest influence (though opposite in both tools) on level of engagement in study aid use. However, contrary to expectations, self-reported gaming habits did not impact participation. Overall, these findings support the integration of game design into undergraduate study aids as a means of increasing use of supplementary educational tools and assessing knowledge. (C) 2015 The Authors. Published by Elsevier Ltd.
引用
收藏
页码:24 / 34
页数:11
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