New 3D Projection Transformation for Point Clouds

被引:0
作者
Vazquez, Alvaro [1 ]
Antelo, Elisardo [1 ]
机构
[1] Univ Santiago de Compostela, Dept Elect & Comp Engn, Santiago De Compostela, Spain
来源
2019 IEEE 26TH SYMPOSIUM ON COMPUTER ARITHMETIC (ARITH) | 2019年
关键词
Point-based rendering; VLSI graphics hardware; projection transform; graphics processor;
D O I
10.1109/ARITH.2019.00020
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
3D Computer Graphics based on clouds of points is an alternative of interest for high quality rendering of complex scenes. For high quality graphics, the computational requirements are significantly higher than in the case of conventional front-end vertex processing. One of the key computations in the graphics pipeline is the projection transformation. Conventional computation of the point-based projection using current vertex processors might not be the best option for scalable, high quality 3D graphics based on point clouds. In this work we propose a new scalable method that takes advantage of the special characteristics of the point rendering model. The number of reciprocal/division computations for perspective correction is reduced, using instead more effective multiply-accumulate operations. This is done by performing a linear approximation of the reciprocal at the cost of introducing an error in the pixel value. There is a trade-off in the error introduced and the exactness of the computation (linear approximation instead of reciprocal).
引用
收藏
页码:77 / 83
页数:7
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