Covering photo-realistic properties of outdoor components with the effects of sky color in mixed reality

被引:10
作者
Kolivand, Hoshang [1 ]
Sunar, Mohd Shahrizal [1 ]
机构
[1] Univ Teknol Malaysia, Fac Comp Sci & Informat Syst, Dept Comp Graph & Multimedia, UTM ViCubelab, Skudai Johor 81310, Malaysia
关键词
Interaction; Virtual environments; Mixed reality; Sky color; ILLUMINATION ESTIMATION; TRACKING; MODEL;
D O I
10.1007/s11042-013-1494-9
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Outdoor rendering is an attractive topic in computer graphics. In this paper our main concern is to reveal the interaction between sky color and virtual objects in Mixed Reality environments. Although registration and tracking are two of the main issues in building effective Augmented Reality (AR) systems the creation of more realistic virtual objects indistinguishable from their real-world counterparts is our target which is currently the ultimate goal in AR. Two classes of sky color generation are employed to reveal the outdoor-element interaction. Virtual Sky Modelling (VSM) based on the Perez Model is capable of generating the sky color in a specific location, date and time. The second technique is to generate a virtual model based on the real image of the sky which is called in this paper Real Sky Modelling (RSM). Subsequently, preprocessing of the sky color bleeding is based on the radiosity technique to give the sky color effect to the virtual objects as well as the real ones. Through designing a test AR set-up and applying software and hardware the goal of a robust generation of realistic virtual objects with effect of sky color is achieved.
引用
收藏
页码:2143 / 2162
页数:20
相关论文
共 59 条
[1]   Photorealistic rendering for augmented reality using environment illumination [J].
Agusanto, K ;
Li, L ;
Zhu, CG ;
Sing, NW .
SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, :208-216
[2]  
Azuma RT, 1999, MIXED REALITY, P379
[3]   A survey of augmented reality [J].
Azuma, RT .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (04) :355-385
[4]   Consistent illumination within optical see-through augmented environments [J].
Bimber, O ;
Grundhöfer, A ;
Wetzstein, G ;
Knödel, S .
SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, :198-207
[5]  
Bittner J, 2011, S INT 3D GRAPH GAM, P81
[6]  
Blinn J. F., 1982, Computer Graphics, V16, P21, DOI 10.1145/965145.801255
[7]  
Cohen M, 1993, RADIOSITY REALISTIC, P213
[8]  
Debevec P., 1998, Computer Graphics. Proceedings. SIGGRAPH 98 Conference Proceedings, P189, DOI 10.1145/280814.280864
[9]   N-buffers for efficient depth map query [J].
Décoret, X .
COMPUTER GRAPHICS FORUM, 2005, 24 (03) :393-400
[10]  
Dobashi Y, 1997, J VISUAL COMP ANIMAT, V8, P115, DOI 10.1002/(SICI)1099-1778(199703)8:2<115::AID-VIS165>3.0.CO