A Wargame-Augmented Knowledge Elicitation Method for the Agile Development of Novel Systems

被引:10
作者
Dorton, Stephen L. [1 ]
Maryeski, LeeAnn R. [1 ]
Ogren, Lauren [2 ]
Dykens, Ian T. [1 ]
Main, Adam [1 ]
机构
[1] Sonalysts Inc, Human Auton Interact Lab, Waterford, CT 06385 USA
[2] Naval Undersea Warfare Ctr, Div Newport, Newport, RI 02841 USA
关键词
knowledge elicitation; wargaming; requirements; design thinking; RESILIENCE;
D O I
10.3390/systems8030027
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
There are inherent difficulties in designing an effective Human-Machine Interface (HMI) for a first-of-its-kind system. Many leading cognitive research methods rely upon experts with prior experiences using the system and/or some type of existing mockups or working prototype of the HMI, and neither of these resources are available for such a new system. Further, these methods are time consuming and incompatible with more rapid and iterative systems development models (e.g., Agile/Scrum). To address these challenges, we developed a Wargame-Augmented Knowledge Elicitation (WAKE) method to identify information requirements and underlying assumptions in operator decision making concurrently with operational concepts. The developed WAKE method incorporates naturalistic observations of operator decision making in a wargaming scenario with freeze-probe queries and structured analytic techniques to identify and prioritize information requirements for a novel HMI. An overview of the method, required apparatus, and associated analytical techniques is provided. Outcomes, lessons learned, and topics for future research resulting from two different applications of the WAKE method are also discussed.
引用
收藏
页码:1 / 15
页数:15
相关论文
共 39 条
[1]  
[Anonymous], 1994, Usability Inspection Methods
[2]  
[Anonymous], 1996, RAPID DEV TAMING WIL
[3]   THE ECONOMIC-IMPLICATIONS OF LEARNING BY DOING [J].
ARROW, KJ .
REVIEW OF ECONOMIC STUDIES, 1962, 29 (80) :155-173
[4]   EXTERNAL VALIDITY OF EXPERIMENTS [J].
BRACHT, GH ;
GLASS, GV .
AMERICAN EDUCATIONAL RESEARCH JOURNAL, 1968, 5 (04) :437-474
[5]  
Brown Tim., 2019, Change by Design, Revised and Updated: How Design Thinking Transforms Organizations and Inspires Innovation
[6]  
Burton A. M., 1990, Knowledge Acquisition, V2, P167, DOI 10.1016/S1042-8143(05)80010-X
[7]   Assessing Concurrent Think-Aloud Protocol as a Usability Test Method: A Technical Communication Approach [J].
Cooke, Lynne .
IEEE TRANSACTIONS ON PROFESSIONAL COMMUNICATION, 2010, 53 (03) :202-215
[8]   VARIETIES OF KNOWLEDGE ELICITATION TECHNIQUES [J].
COOKE, NJ .
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 1994, 41 (06) :801-849
[9]  
Dorton Stephen, 2018, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, V62, P167, DOI 10.1177/1541931218621039
[10]  
Dorton Stephen, 2017, Proceedings of the Human Factors and Ergonomics Society Annual Meeting, V61, P2037, DOI 10.1177/1541931213601988