Understanding the challenges of immersive technology use in the architecture and construction industry: A systematic review

被引:52
作者
Prabhakaran, Abhinesh [1 ]
Mahamadu, Abdul-Majeed [1 ,2 ]
Mahdjoubi, Lamine [1 ]
机构
[1] Univ West England, Dept Architecture & Built Environm, Frenchay Campus, Bristol BS16 1QY, Avon, England
[2] UCL, Bartlett Sch Sustainable Construct, Torrington Pl, London WC1E 7HB, England
关键词
Immersive technology; Systematic review; Challenges; Virtual reality; Mixed reality; CAVE; REALITY SERIOUS GAMES; VIRTUAL-REALITY; VISUALIZATION TECHNOLOGY; AUGMENTED REALITY; SAFETY MANAGEMENT; BUILDING DESIGN; ENVIRONMENT; EVACUATION; TIME; VR;
D O I
10.1016/j.autcon.2022.104228
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Despite the increasing scholarly attention being given to immersive technology applications in the architecture and construction industry, very few studies have explored the key challenges associated with their usage, with no aggregation of findings or knowledge. To bridge this gap and gain a better understanding of the state-of-the-art immersive technology application in the architecture and construction sector, this study reviews and synthesises the existing research evidence through a systematic review. Based on rigorous inclusion and exclusion criteria, 51 eligible articles published between 2010 and 2019 (inclusive) were selected for the final review. Predicted upon a wide range of scholarly journals, this study develops a generic taxonomy consisting of various dimensions. The results revealed nine (9) critical challenges which were further ranked in the following order: Infrastructure; Algorithm Development; Interoperability; General Health and Safety; Virtual Content Modelling; Cost; Skills Availability; Multi-Sensory Limitations; and Ethical Issues.
引用
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页数:18
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