Diving in? How Users Experience Virtual Environments Using the Virtual Theatre

被引:0
作者
Schuster, Katharina [1 ]
Hoffmann, Max [1 ]
Bach, Ursula [1 ]
Richert, Anja [1 ]
Jeschke, Sabina [1 ]
机构
[1] Rhein Westfal TH Aachen, Inst Informat Management Mech Engn, Ctr Learning & Knowledge Management IMA ZLW, Aachen, Germany
来源
DESIGN, USER EXPERIENCE, AND USABILITY: USER EXPERIENCE DESIGN FOR DIVERSE INTERACTION PLATFORMS AND ENVIRONMENTS, PT II | 2014年 / 8518卷
关键词
Immersion; Spatial Presence; Flow; Learning; Simulators; Natural User Interfaces; PRESENCE QUESTIONNAIRE;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Simulations are used in various fields of education. One approach of improving learning with simulations is the development of natural user interfaces, e.g. driving or flight simulators. The Virtual Theatre enables unrestricted movement through a virtual environment by a Head Mounted Display and an omnidirectional floor. In the experimental study presented (n = 38), the effects of objective hardware characteristics were being tested in two groups. The task was the same: Remembering positions of objects after spotting them in a maze. One group fulfilled the task in the Virtual Theatre, the other group on a laptop. Personal characteristics (gaming experience, locus of control) and perception measures for immersion (spatial presence, flow) were also assessed. Analyses show that the Virtual Theatre indeed leads to more spatial presence and flow, but has a negative effect on the task performance. This contradicts the common assumption that immersion leads to better learning.
引用
收藏
页码:636 / 646
页数:11
相关论文
共 50 条
  • [1] How to Observe Users' Movements in Virtual Environments: Viewpoint Control in a Power Wheelchair Simulator
    Alshaer, Abdulaziz
    O'Hare, David
    Archambault, Philippe
    Shirley, Mark
    Regenbrecht, Holger
    HUMAN FACTORS, 2020, 62 (04) : 656 - 670
  • [2] Immersive Scuba Diving Simulator Using Virtual Reality
    Jain, Dhruv
    Sra, Misha
    Gro, Jingru
    Marques, Rodrigo
    Wu, Raymond
    Chiu, Justin
    Schmandt, Chris
    UIST 2016: PROCEEDINGS OF THE 29TH ANNUAL SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2016, : 729 - 739
  • [3] Intensifying learner's experience by incorporating the virtual theatre into engineering education
    2013 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2013, : 207 - 212
  • [4] Virtual reality tour for first-time users of highly automated cars: Comparing the effects of virtual environments with different levels of interaction fidelity
    Ebnali, Mandi
    Lamb, Richard
    Fathi, Razieh
    Hulme, Kevin
    APPLIED ERGONOMICS, 2021, 90
  • [5] User experience evaluation of human representation in collaborative virtual environments
    Economou, Daphne
    Doumanis, Ioannis
    Argyriou, Lemonia
    Georgalas, Nektarios
    PERSONAL AND UBIQUITOUS COMPUTING, 2017, 21 (06) : 989 - 1001
  • [6] User experience evaluation of human representation in collaborative virtual environments
    Daphne Economou
    Ioannis Doumanis
    Lemonia Argyriou
    Nektarios Georgalas
    Personal and Ubiquitous Computing, 2017, 21 : 989 - 1001
  • [7] Measuring Presence in Virtual Environments: A Survey
    Souza, Vinicius
    Maciel, Anderson
    Nedel, Luciana
    Kopper, Regis
    ACM COMPUTING SURVEYS, 2021, 54 (08)
  • [8] Developing a model to evaluate and improve user experience with hand motions in virtual reality environments
    Mitre-Ortiz, Andres
    Munoz-Arteaga, Jaime
    Cardona-Reyes, Hector
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2023, 22 (03) : 825 - 839
  • [9] Virtual Try-On: How to Enhance Consumer Experience?
    Bialkova, Svetlana
    Barr, Chloe
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 244 - 251
  • [10] Enacting Virtual Reality: The Philosophy and Cognitive Science of Optimal Virtual Experience
    Hovhannisyan, Garri
    Henson, Anna
    Sood, Suraj
    AUGMENTED COGNITION, AC 2019, 2019, 11580 : 225 - 255