Effect of Virtual Reality Exercise Using the Nintendo Wii Fit on Muscle Activities of the Trunk and Lower Extremities of Normal Adults

被引:27
作者
Park, Jungseo [1 ]
Lee, Daehee [1 ]
Lee, Sangyong [1 ]
机构
[1] Youngdong Univ, Dept Phys Therapy, Youngdong Gun 370701, Chungbuk, South Korea
关键词
Virtual reality exercise; Stable surface exercise; Muscle activity; CLINICAL-TRIAL; REHABILITATION; STROKE; POSTSTROKE;
D O I
10.1589/jpts.26.271
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
[Purpose] The present study aimed to determine the effect of virtual reality exercise using the Nintendo Wii Fit on the muscle activities of the trunk and lower extremities of normal adults. [Subjects] The subjects of the study were 24 normal adults who were divided into a virtual reality exercise group (VREG, n=12) and a stable surface exercise group (SEG, n=12). [Methods] The exercises of the VREG using the Nintendo Wii Fit and the SEG using a stable surface were conducted three times a week for six weeks. Electromyography was used to measure the muscle activities of the tibialis anterior (TA), medial gastrocnemius (MG), erector spinae (ES), and rectus abdominal (RA) muscles. [Results] VREG showed significant within group differences in TA and MG muscle activities, while the SEG showed a significant difference in the muscle activity of the MG. [Conclusion] Virtual reality exercise using the Nintendo Wii Fit was an effective intervention for the muscle activities of the TA and MG of normal adults.
引用
收藏
页码:271 / 273
页数:3
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