Student-Based Gamification Framework for Online Courses

被引:6
作者
Ricardo Calle-Archila, Carlos [1 ]
Marino Drews, Olga [1 ]
机构
[1] Univ Los Andes, Sch Engn, Syst & Comp Engn Dept, Bogota, Colombia
来源
ADVANCES IN COMPUTING, CCC 2017 | 2017年 / 735卷
关键词
MOOC; Gamification; Learning; Personalization; Student model; Motivation; LTI; Learning platform; AFFECTIVE MODEL; MOOCS;
D O I
10.1007/978-3-319-66562-7_29
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this document we present a research on personalized eLearning gamification and propose a framework to gamify learning environments based on a learner model in the context of online and Massive Open Online courses (MOOC). MOOCs have seen an incredible growth in the last years, covering all areas of knowledge and recruiting thousands of new students every year. Nevertheless, MOOCs are facing some issues like low rate completion, low student motivation and lack of elements to engage the students. Gamification shows promising solutions to some of these problems, but current gamification solutions are one size fit all approaches. We propose a personalized gamification framework. The framework is external to the platform and its activities are embedded seamlessly through the LTI protocol. Through editors included in the framework, both the student model and the gamification interventions can be customized. The framework was tested with the OCC emotion model on a Moodle platform.
引用
收藏
页码:401 / 414
页数:14
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