Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage

被引:2
|
作者
Iacono, Saverio [1 ]
Zolezzi, Daniele [1 ]
Vercelli, Gianni [1 ]
机构
[1] Univ Genova DIBRIS, Genoa, Italy
来源
AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II | 2018年 / 10851卷
关键词
Virtual reality; Game-based learning;
D O I
10.1007/978-3-319-95282-6_28
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper we present Puzzle Battle, an arcade VR-based serious game for promoting and reflect on the history of painting art. The idea behind Puzzle Battle is about to see famous artists like Van Gogh or Frida Kahlo fight against each other or against other artists from different eras, in a classic puzzle game. The player will have to impersonate an artist and play in a fun context where he will improve his historical knowledge about the artist and his works by taking advantage of current studies on immersive learning experiences with virtual reality.
引用
收藏
页码:383 / 391
页数:9
相关论文
共 50 条
  • [1] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Udeozor, Chioma
    Chan, Philippe
    Abegao, Fernando Russo
    Glassey, Jarka
    INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2023, 20 (01)
  • [2] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Chioma Udeozor
    Philippe Chan
    Fernando Russo Abegão
    Jarka Glassey
    International Journal of Educational Technology in Higher Education, 20
  • [3] MakeCode Arcade Platform for Game-Based Learning
    Vostinar, Patrik
    COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2024, 21 (03) : 971 - 988
  • [4] Game-Based Learning in Museums-Cultural Heritage Applications
    Cosovic, Marijana
    Brkic, Belma Ramic
    INFORMATION, 2020, 11 (01)
  • [5] The Development of Driving Simulator Game-Based Learning in Virtual Reality
    Abdullah, Nik Muhammad Amirul Fawwaz Nik
    Sharipuddin, Ahmad Huzaifah Ahmad
    Mustapha, Safinaz
    Mohammed, M. N.
    2022 IEEE 18TH INTERNATIONAL COLLOQUIUM ON SIGNAL PROCESSING & APPLICATIONS (CSPA 2022), 2022, : 325 - 328
  • [6] Theoretical Issues for Game-based Virtual Heritage
    Champion, Erik
    IMMERSIVE EDUCATION, EIED 2014, 2015, 486 : 125 - 136
  • [7] The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage
    Giariskanis, Fotis
    Kritikos, Yannis
    Protopapadaki, Eftychia
    Papanastasiou, Anthi
    Papadopoulou, Eleni
    Mania, Katerina
    PROCEEDINGS OF THE 2022 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2022, 2022, : 281 - 285
  • [8] Otherness of Place: Game-based Interaction and Learning in Virtual Heritage Projects
    Champion, Erik Malcolm
    INTERNATIONAL JOURNAL OF HERITAGE STUDIES, 2008, 14 (03) : 210 - 228
  • [9] Mobile game-based learning in cultural heritage education: a bibliometric analysis
    Camunas-Garcia, Daniel
    Pilar Caceres-Reche, Maria
    de la Encarnacion Cambil-Hernandez, Maria
    EDUCATION AND TRAINING, 2023, 65 (02): : 324 - 339
  • [10] Exploring cultural heritage landscapes in an interactive game-based learning application
    Boididis, Ioannis
    Lazarinis, Fotis
    Verykios, Vasileios S.
    Panagiotakopoulos, Chris
    PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 59 - 62