Unified Particle Physics for Real-Time Applications

被引:20
作者
Macklin, Miles
Mueller, Matthias
Chentanez, Nuttapong
Kim, Tae-Yong
机构
[1] NVIDIA, United States
来源
ACM TRANSACTIONS ON GRAPHICS | 2014年 / 33卷 / 04期
关键词
simulation; fluid simulation; unified solver; position-based dynamics; two-way fluid coupling; cloth simulation; RIGID BODIES; SIMULATION; CONTACT; FLUIDS; SMOKE; WATER;
D O I
10.1145/2601097.2601152
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and cloth with two-way interactions. We address some common problems with traditional particle-based methods and describe a parallel constraint solver based on position-based dynamics that is efficient enough for real-time applications.
引用
收藏
页数:12
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