Texture Mapping 3D Models of Indoor Environments with Noisy Camera Poses

被引:1
|
作者
Cheng, Peter [1 ]
Anderson, Michael [1 ]
He, Stewart [2 ]
Zakhor, Avideh [1 ]
机构
[1] Univ Calif Berkeley, Berkeley, CA 94720 USA
[2] Univ Calif Davis, Davis, CA 95616 USA
来源
COMPUTATIONAL IMAGING XII | 2014年 / 9020卷
关键词
Texture Mapping; Reconstruction; Image Stitching; Mosaicing;
D O I
10.1117/12.2038496
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Automated 3D modeling of building interiors is used in applications such as virtual reality and environment mapping. Texturing these models allows for photo-realistic visualizations of the data collected by such modeling systems. While data acquisition times for mobile mapping systems are considerably shorter than for static ones, their recovered camera poses often suffer from inaccuracies, resulting in visible discontinuities when successive images are projected onto a surface for texturing. We present a method for texture mapping models of indoor environments that starts by selecting images whose camera poses are well-aligned in two dimensions. We then align images to geometry as well as to each other, producing visually consistent textures even in the presence of inaccurate surface geometry and noisy camera poses. Images are then composited into a final texture mosaic and projected onto surface geometry for visualization. The effectiveness of the proposed method is demonstrated on a number of different indoor environments.
引用
收藏
页数:15
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