The interplay between immersion and appeal in video games

被引:32
作者
Christou, Georgios [1 ]
机构
[1] European Univ Cyprus, Dept Comp Sci & Engn, Diogenous, Cyprus
关键词
Immersion; Appeal; Video games; Game experience; Player experience; USABILITY;
D O I
10.1016/j.chb.2013.11.018
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Immersion and appeal are considered to be necessary constituents of the player experience. In this article their relationship is examined through a 2 x 2 factorial study (n = 173) in the context of two games, a first-person shooter and a massively multi-player online role-playing game, and in the context of two types of players: experienced players who have never played the game in one of the genres in question, and experienced players who have played one of the games in question. It is found that immersion and appeal are linearly correlated, and the repercussions of this finding are discussed. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:92 / 100
页数:9
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