Game design based learning of programming for girls

被引:0
作者
Bevcic, M. [1 ]
Rugelj, J. [1 ]
机构
[1] Univ Ljubljana, Ljubljana, Slovenia
来源
2020 43RD INTERNATIONAL CONVENTION ON INFORMATION, COMMUNICATION AND ELECTRONIC TECHNOLOGY (MIPRO 2020) | 2020年
关键词
Game design based learning; Design thinking; Programming; Programming for girls; EDUCATION; GENDER;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
We will present the use of game design as a method for teaching programming in primary and secondary schools. Students of the introductory course in computer programming design and program games. This represents a typical active learning approach that has proven to be the most effective way of learning programming. The act of building a game is itself a way to learn, regardless of whether the game is interesting to other people or not. The described methodology and all corresponding learning materials for students and supporting materials for teachers are being developed within the Erasmus+ Coding4Girls project, which addresses equal opportunities for girls and boys in the highly rewarding computer science professions by highlighting links between programming and real life and highlighting the fact that such professions are rewarding regardless of gender or background. The results of the project will help to create the necessary background among the students that will enable them to succeed in their future endeavours either academic or professional. It will also address the development of teachers' competencies and the profile of the teaching profession by empowering educators to effectively build up the desired computer literacy skills among their learners.
引用
收藏
页码:576 / 580
页数:5
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