The Design and Development of Serious Games Using Iterative Evaluation

被引:8
作者
Symborski, Carl [1 ]
Barton, Meg [1 ]
Quinn, Mary Magee [1 ]
Korris, James H. [2 ]
Kassam, Karim S. [3 ]
Morewedge, Carey K. [4 ]
机构
[1] Leidos, 4001 N Fairfax Dr, Arlington, VA 22203 USA
[2] Creat Technol Inc, Los Angeles, CA USA
[3] Carnegie Mellon Univ, Dept Social & Decis Sci, Pittsburgh, PA 15213 USA
[4] Boston Univ, Questrom Sch Business, Mkt, Boston, MA 02215 USA
关键词
serious games; game design; iterative testing; training; cognitive bias; JUDGMENT; ADULTS;
D O I
10.1177/1555412016673262
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In this article, we report on a serious game development approach, characterized by combining theory-based design with an iterative development strategy guided by experimental test and evaluation. We describe two serious games that teach the mitigation of cognitive biases (human tendencies to commit systematic errors in thinking that lead to irrational judgments). Cognitive biases tend to be deeply ingrained and early attempts to reduce biases with training have met with little success. We address this training challenge using bias mitigation theory derived from the literature and an instructional framework to establish the educational content of each game. The mitigation effects of the games were measured through multiple experiment cycles, and multiple play-testing campaigns were conducted to inform instructional model and game design revisions. The final game versions achieved a medium-to-large training effect following a single play session.
引用
收藏
页码:252 / 268
页数:17
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