On Matchmaking for Multiplayer Cloud Gaming

被引:0
|
作者
Guan, Yitong [1 ]
Deng, Yunhua [1 ]
Tang, Xueyan [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore, Singapore
来源
2017 15TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES) | 2017年
关键词
DISTRIBUTED INTERACTIVE APPLICATIONS; CLIENT ASSIGNMENT;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Matchmaking is the process of grouping players together to set up game sessions in multiplayer online games. In this paper, we focus on the matchmaking for multiplayer cloud gaming (MCG). We formulate the MCG matchmaking problem with the objectives of maximizing the number of game sessions formed and minimizing the cost of cloud servers rented to serve the sessions. We propose a two-step matchmaking framework and several heuristic algorithms to assign players to servers. Experimental evaluations are conducted with real Internet latency data.
引用
收藏
页码:31 / 33
页数:3
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