Apraxia World: A Speech Therapy Game for Children with Speech Sound Disorders

被引:33
作者
Hair, Adam [1 ]
Monroe, Penelope [2 ]
Ahmed, Beena [3 ,4 ]
Ballard, Kirrie J. [2 ]
Gutierrez-Osuna, Ricardo [1 ]
机构
[1] Texas A&M Univ, College Stn, TX 77843 USA
[2] Univ Sydney, Sydney, NSW, Australia
[3] Univ New South Wales, Sydney, NSW, Australia
[4] Texas A&M Univ Qatar, Doha, Qatar
来源
PROCEEDINGS OF THE 2018 ACM CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC 2018) | 2018年
关键词
Games for health; speech therapy; speech sound disorders; childhood apraxia of speech; CHILDHOOD APRAXIA; SERVICE DELIVERY; LANGUAGE; TELEREHABILITATION; PREVALENCE;
D O I
10.1145/3202185.3202733
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents Apraxia World, a remote therapy tool for speech sound disorders that integrates speech exercises into an engaging platformer-style game. In Apraxia World, the player controls the avatar with virtual buttons/joystick, whereas speech input is associated with assets needed to advance from one level to the next. We tested performance and child preference of two strategies for delivering speech exercises: during each level, and after it. Most children indicated that doing exercises after completing each level was less disruptive and preferable to doing exercises scattered through the level. We also found that children liked having perceived control over the game (character appearance, exercise behavior). Our results indicate that (i) a familiar style of game successfully engages children, (ii) speech exercises function well when decoupled from game control, and (iii) children are willing to complete required speech exercises while playing a game they enjoy.
引用
收藏
页码:119 / 131
页数:13
相关论文
共 48 条
[1]   Designing ReduCat: Audio-Augmented Paper Drawings Tangible Interface in Educational Intervention for High-Functioning Autistic Children [J].
Alessandrini, Andrea ;
Loux, Victor ;
Serra, Gabriel Ferreira ;
Murray, Cormac .
PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016), 2016, :463-472
[2]   Video games in therapy: a therapist's perspective [J].
Annema, Jan-Henk ;
Verstraete, Mathijs ;
Abeele, Vero Vanden ;
Desmet, Stef ;
Geerts, David .
INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, 2013, 6 (01) :106-122
[3]  
[Anonymous], 2017, APRAXIAVILLE
[4]  
[Anonymous], 2007, Childhood Apraxia of Speech
[5]  
[Anonymous], 2011, TIGA TALK SPEECH THE
[6]  
[Anonymous], 2018, ArtikPix
[7]  
Cai C.J., 2013, SLaTE, P54
[8]   Home-based speech treatment for Parkinson's disease delivered remotely: a case report [J].
Constantinescu, Gabriella A. ;
Theodoros, Deborah G. ;
Russell, Trevor G. ;
Ward, Elizabeth C. ;
Wilson, Stephen J. ;
Wootton, Richard .
JOURNAL OF TELEMEDICINE AND TELECARE, 2010, 16 (02) :100-104
[9]   Playful Cognitive Behavioral Therapy Apps. Design Concepts and Tactics for Engaging Young Patients [J].
Ferri, Gabriele ;
Sluis-Thiescheffer, Wouter ;
Booten, Dries ;
Schouten, Ben .
PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON INTERACTION DESIGN AND CHILDREN (IDC2016), 2016, :486-498
[10]   Morphology and development of the human vocal tract: A study using magnetic resonance imaging [J].
Fitch, WT ;
Giedd, J .
JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA, 1999, 106 (03) :1511-1522