Semantic Deformation Transfer

被引:86
作者
Baran, Ilya [1 ]
Vlasic, Daniel [1 ]
Grinspun, Eitan [3 ]
Popovic, Jovan [1 ,2 ,4 ]
机构
[1] MIT, Comp Sci & Artificial Intelligence Lab, Cambridge, MA 02139 USA
[2] Adobe Syst Inc, Adv Technol Labs, San Jose, CA USA
[3] Columbia Univ, New York, NY 10027 USA
[4] Univ Washington, Seattle, WA 98195 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2009年 / 28卷 / 03期
关键词
Deformation; rigging; animation;
D O I
10.1145/1531326.1531342
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Transferring existing mesh deformation from one character to another is a simple way to accelerate the laborious process of mesh animation. In many cases, it is useful to preserve the semantic characteristics of the motion instead of its literal deformation. For example, when applying the walking motion of a human to a flamingo, the knees should bend in the opposite direction. Semantic deformation transfer accomplishes this task with a shape space that enables interpolation and projection with standard linear algebra. Given several example mesh pairs, semantic deformation transfer infers a correspondence between the shape spaces of the two characters. This enables automatic transfer of new poses and animations.
引用
收藏
页数:6
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