Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions

被引:14
作者
Ak, Oguz [1 ]
Kutlu, Birgul [2 ]
机构
[1] Bogazici Univ, Dept Comp Educ Technol, TR-34342 Istanbul, Turkey
[2] Bogazici Univ, Dept Management Informat Syst, Istanbul, Turkey
关键词
MATHEMATICS ACHIEVEMENT; INTRINSIC MOTIVATION; EDUCATION;
D O I
10.1111/bjet.12346
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required instructional design course participated in the study. Sections were randomly assigned to three groups: traditional, 2D and 3D game-based learning environments. Mayer's Multimedia Design Principles learning unit was presented to all groups. Data were obtained through a pre-test, a post-test and a questionnaire. Results revealed that all learning environments supported learning gains, with no differences among them. Additionally, participants valued 2D game-based environments more than 3D game-based and traditional classroom environments.
引用
收藏
页码:129 / 144
页数:16
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