Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays

被引:8
作者
Xu, Wenge [1 ]
Meng, Xuanru [2 ]
Yu, Kangyou [2 ]
Sarcar, Sayan [1 ]
Liang, Hai-Ning [2 ]
机构
[1] Birmingham City Univ, DMT Lab, Birmingham, W Midlands, England
[2] Xian Jiaotong Liverpool Univ, Suzhou, Peoples R China
来源
2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022) | 2022年
关键词
Text Selection; Virtual Reality; Pointing Methods; Selection Mechanisms; User Study; TARGET SELECTION; CONSTRUCTION;
D O I
10.1109/ISMAR55827.2022.00027
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading articles, and text editing tasks. Despite its usefulness, the space of text selection interaction is underexplored in VR HMDs. In this research, we performed a user study with 24 participants to investigate the performance and user preference of six text selection techniques (Controller+Dwell, Controller+Click, Head+Dwell, Head+Click, Hand+Dwell, Hand+Pinch). Results reveal that Head+Click is ranked first since it has excellent speed-accuracy performance (2nd fastest task completion speed with 3rd lowest total error rate), provides the best user experience, and produces a very low workload-followed by Controller+Click, which has the fastest speed and comparable experience with Head+Click, but much higher total error rate. Other methods can also be useful depending on the goals of the system or the users. As a first systematic evaluation of pointingxselection techniques for text selection in VR, the results of this work provide a strong foundation for further research in this area of growing importance to the future of VR to help it become a more ubiquitous and pervasive platform.
引用
收藏
页码:131 / 140
页数:10
相关论文
共 57 条
[1]  
Atienza R, 2016, IEEE REGION 10 SYMP, P110, DOI 10.1109/TENCONSpring.2016.7519387
[2]   Questioning Naturalism in 3D User Interfaces [J].
Bowman, Doug A. ;
McMahan, Ryan P. ;
Ragan, Eric D. .
COMMUNICATIONS OF THE ACM, 2012, 55 (09) :78-88
[3]   ARPads: Mid-air Indirect Input for Augmented Reality [J].
Brasier, Eugenie ;
Chapuis, Olivier ;
Ferey, Nicolas ;
Vezien, Jeanne ;
Appert, Caroline .
2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, :332-343
[4]   EVALUATION OF MOUSE, RATE-CONTROLLED ISOMETRIC JOYSTICK, STEP KEYS, AND TEXT KEYS FOR TEXT SELECTION ON A CRT [J].
CARD, SK ;
ENGLISH, WK ;
BURR, BJ .
ERGONOMICS, 1978, 21 (08) :601-613
[5]   A MORPHOLOGICAL ANALYSIS OF THE DESIGN SPACE OF INPUT DEVICES [J].
CARD, SK ;
MACKINLAY, JD ;
ROBERTSON, GG .
ACM TRANSACTIONS ON INFORMATION SYSTEMS, 1991, 9 (02) :99-122
[6]   Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration [J].
Chen, Lei ;
Liu, Yilin ;
Li, Yue ;
Yu, Lingyun ;
Gao, BoYu ;
Caon, Maurizio ;
Yue, Yong ;
Liang, Hai-Ning .
PROCEEDINGS OF THE 2021 ACM SYMPOSIUM ON SPATIAL USER INTERACTION, SUI 2021, 2021,
[7]  
Contreras-Vidal J.L, 2006, UNDERSTANDING SINGLE, V1, P86
[8]  
Darbar R., 2021, P GRAPH INT, P117, DOI DOI 10.20380/GI2021.14
[9]   VR Reading UIs: Assessing Text Parameters for Reading in VR [J].
Dingler, Tilman ;
Kunze, Kai ;
Outram, Benjamin .
CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
[10]   Comparing selection mechanisms for gaze input techniques in head-mounted displays [J].
Esteves, Augusto ;
Shin, Yonghwan ;
Oakley, Ian .
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2020, 139