Study of reading and rendering method for 3DS file based on DirectX11

被引:1
作者
Cui, Qingchun [1 ]
Li, Xingxin [1 ]
Hao, Jianping [1 ]
机构
[1] Mech Engn Coll, Dept Equipment Command & Management, Shijiazhuang, Peoples R China
来源
FRONTIERS OF MANUFACTURING SCIENCE AND MEASURING TECHNOLOGY III, PTS 1-3 | 2013年 / 401卷
关键词
3DS file; DirectX11; reading; rendering;
D O I
10.4028/www.scientific.net/AMM.401-403.2003
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Based on the analysis of the structure of the 3DS file, this paper uses recursive method to collect content of 3DS file and designs the data structure to save them. Then, reading and drawing principle for 3DS file is studied by DirectX 11. Finally, the system for reading and drawing 3DS file is designed and implemented based on DirectX11 in VS2010, and achieves better results.
引用
收藏
页码:2003 / 2006
页数:4
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