GAMIFICATION OF LEARNING THROUGH A VERSION OF THE "TRIVIAL PURSUIT" BOARD GAME

被引:0
|
作者
Mateos-Aparicio Cediel, Inmaculada [1 ]
Luisa Perez Rodriguez, M. [1 ]
Redondo Cuenca, Araceli [1 ]
Dolores Tenorio Sanz, M. [1 ]
Jose Villanueva Suarez, M. [1 ]
Rodriguez-Rodriguez, Elena [2 ]
Sanchez-Paniagua Lopez, Marta [2 ]
机构
[1] Univ Complutense Madrid, Fac Farm, Dept Nutr & Bromatol 2, Madrid, Spain
[2] Univ Complutense Madrid, Fac Farm, Secc Dept Quim Analit, Madrid, Spain
来源
10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017) | 2017年
关键词
Gamification; Effective Learning; Pedagogical Methods;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
More than 250 students from three different subjects (Fundamentals of Bromatology; Descriptive Bromatology; Science and Analysis of Drinking water and Beverages) from two Degrees (Human Nutrition and Dietetics; Food Science and Technology) have participated in the educational innovation project entitled "Trivializing with Food" granted by Universidad Complutense de Madrid during the course 2016-2017. The activity was offered as a seminar and the rules explained to the students and posted in the virtual campus. The students had to choose their partners to form work groups. The work groups designed the questions for the game and the teachers revised them. The correlation between those students that got mark enough to pass the activity and those that passed the overall subject was statically significant (R-2 = 0.375, p<0,001). Moreover, the students valued positively the activity on the Likert survey carried out. They replied with a high score (4/5) to the questions: "It was useful to improve the subject understanding", "It was useful to establish basic concepts", and "It was useful to prepare the final exam". These results show that students have perceived the activity as an opportunity to learn and prepare their exams, and, thus, emphasizing the usefulness of the proposed activity and the advantages of its realization for their final marks. This gamification-activity results in an effective learning for University students.
引用
收藏
页码:727 / 732
页数:6
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