First Workshop on Interactive High-Performance Computing

被引:0
作者
Messmer, Peter [1 ]
Ringenburg, Mike [2 ]
Stone, John [3 ]
Reuther, Albert [4 ]
Alam, Sadaf [5 ]
机构
[1] NVIDIA Switzerland, Europaallee 39, CH-8004 Zurich, Switzerland
[2] Cray Inc, 901 Fifth Ave,Suite 1000, Seattle, WA 98164 USA
[3] Univ Illinois, Beckman Inst Adv Sci & Technol, 405 N Mathews Ave, Urbana, IL 61801 USA
[4] MIT, Lincoln Lab, 244 Wood St, Lexington, MA 02421 USA
[5] CSCS Swiss Natl Supercomp Ctr, Via Trevano 131, CH-6900 Lugano, Switzerland
来源
HIGH PERFORMANCE COMPUTING, ISC HIGH PERFORMANCE 2018 | 2018年 / 11203卷
关键词
Interactive Supercomputing; In-situ visualization and steering; On-demand computing;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Interactive exploration and analysis of large data sets, interactive preparation and debugging of large-scale scientific simulations, in-situ visuali-zation, and application steering are compelling scenarios for exploratory science, design optimizations, and signal processing. However, a range of technical, organizational and sociological challenges must be overcome to make these interactive workflows mainstream in HPC centers: What simulation scenarios or problem domains can benefit most from interactivity? How can we simplify the toolchain? What center policies are needed to support highly interactive workflows? The goal of this workshop was to bring together domain scientists, tool developers, and HPC center administrators to identify the scientific impact and technical challenges of highly interactive access to HPC resources. In this preface paper, we describe the organization of the workshop, give some highlights of the presentations and the resulting discussion, as well as demonstrate the need for similar future events.
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页码:650 / 653
页数:4
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