Creating stimuli for the study of biological-motion perception

被引:51
作者
Dekeyser, M [1 ]
Verfaillie, K [1 ]
Vanrie, J [1 ]
机构
[1] Catholic Univ Louvain, Dept Psychol, B-3000 Louvain, Belgium
来源
BEHAVIOR RESEARCH METHODS INSTRUMENTS & COMPUTERS | 2002年 / 34卷 / 03期
关键词
D O I
10.3758/BF03195465
中图分类号
B841 [心理学研究方法];
学科分类号
040201 ;
摘要
In the perception of biological motion, the stimulus information is confined to a small number of lights attached to the major joints of a moving person. Despite this drastic degradation of the stimulus information, the human visual apparatus organizes the swarm of moving dots into a vivid percept of a moving biological creature. Several techniques have been proposed to create point-fight stimuli: placing dots at strategic locations on photographs or films, video recording a person with markers attached to the body, computer animation based on artificial synthesis, and computer animation based on motion-capture data. A description is given of the technique we are currently using in our laboratory to produce animated point-light figures. The technique is based on a combination of motion capture and three-dimensional animation software (Character Studio, Autodesk, Inc., 1998). Some of the advantages of our approach are that the same actions can be shown from any viewpoint, that point-light versions, as well as versions with a full-fleshed character, can be created of the same actions, and that point lights can indicate the center of a joint (thereby eliminating several disadvantages associated with other techniques).
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页码:375 / 382
页数:8
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