A vacation from your mind: Problematic online gaming is a stress response

被引:141
作者
Snodgrass, Jeffrey G. [1 ]
Lacy, Michael G. [2 ]
Dengah, H. J. Francois, II [3 ]
Eisenhauer, Scarlett [4 ]
Batchelder, Greg [5 ]
Cookson, Robert J. [1 ]
机构
[1] Colorado State Univ, Dept Anthropol, Ft Collins, CO 80523 USA
[2] Colorado State Univ, Dept Sociol, Ft Collins, CO 80523 USA
[3] Utah State Univ, Dept Sociol Social Work & Anthropol, Logan, UT 84322 USA
[4] Univ Calif Los Angeles, Dept Anthropol, Los Angeles, CA 90024 USA
[5] Univ Alabama, Dept Anthropol, Tuscaloosa, AL 35487 USA
关键词
Online computer games; Virtual worlds; Stress; Cognitive diversion; Engagement; Internet addiction; INTERNET-ADDICTION; BEHAVIORAL ADDICTIONS; EPIGENETIC LANDSCAPE; DRUG-ADDICTION; MMO PLAY; PERSONALITY; SUBSTANCE; MOTIVATIONS; EXPERIENCE; ALCOHOL;
D O I
10.1016/j.chb.2014.06.004
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
We present ethnographically-informed survey and interview data suggesting that problematic online gaming in the World of Warcraft (WOW) can be conceptualized as a response to pre-existing life stress, which for highly stressed individuals magnifies rather than relieves their suffering. In particular, we explore how relaxing and arousing in-game experiences and activities provide forms of cognitive diversion that can lead to problematic play among more highly stressed individuals. Our research supports what has been called a "rich get richer" model of problematic Internet use. In this instance, less stressed individuals manage to play WoW so as to enhance their offline lives. By contrast, more highly stressed players further magnify the stress and suffering in their lives by playing problematically the online game within which they sought refuge from their offline problems. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:248 / 260
页数:13
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