The impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course in higher education

被引:52
|
作者
Eltahir, Mohd. Elmagzoub [1 ,2 ]
Alsalhi, Najeh Rajeh [1 ,2 ]
Al-Qatawneh, Sami [1 ]
AlQudah, Hatem Ahmad [3 ]
Jaradat, Mazan [1 ]
机构
[1] Ajman Univ, Coll Humanities & Sci, Ajman, U Arab Emirates
[2] Ajman Univ, Nonlinear Dynam Res Ctr NDRC, Ajman, U Arab Emirates
[3] Al Ain Univ, Coll Educ Humanities & Social Sci, Abu Dhabi, U Arab Emirates
关键词
Game-based learning; Academic performance; Motivation; Engagement; Impact; Higher education; RESPONSE SYSTEMS; LEARNERS; DESIGN;
D O I
10.1007/s10639-020-10396-w
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The objective of this study was to evaluate the impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom response system; and the other a control group (n = 53) which was instructed using non-game-based methods. The game-based online assessment tool Kahoot! was used as a formative assessment method in the lectures, and a questionnaire was designed to measure motivation and engagement. The findings indicated that there were statistical differences in the benefit of the empiric group between the empiric and the control groups between the groups. Empirical group students showed more improved knowledge of the concepts taught on the Arabic language grammar course, and higher motivation than the students taught using the traditional strategy.
引用
收藏
页码:3251 / 3278
页数:28
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