The impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course in higher education

被引:52
|
作者
Eltahir, Mohd. Elmagzoub [1 ,2 ]
Alsalhi, Najeh Rajeh [1 ,2 ]
Al-Qatawneh, Sami [1 ]
AlQudah, Hatem Ahmad [3 ]
Jaradat, Mazan [1 ]
机构
[1] Ajman Univ, Coll Humanities & Sci, Ajman, U Arab Emirates
[2] Ajman Univ, Nonlinear Dynam Res Ctr NDRC, Ajman, U Arab Emirates
[3] Al Ain Univ, Coll Educ Humanities & Social Sci, Abu Dhabi, U Arab Emirates
关键词
Game-based learning; Academic performance; Motivation; Engagement; Impact; Higher education; RESPONSE SYSTEMS; LEARNERS; DESIGN;
D O I
10.1007/s10639-020-10396-w
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The objective of this study was to evaluate the impact of game-based learning (GBL) on students' motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom response system; and the other a control group (n = 53) which was instructed using non-game-based methods. The game-based online assessment tool Kahoot! was used as a formative assessment method in the lectures, and a questionnaire was designed to measure motivation and engagement. The findings indicated that there were statistical differences in the benefit of the empiric group between the empiric and the control groups between the groups. Empirical group students showed more improved knowledge of the concepts taught on the Arabic language grammar course, and higher motivation than the students taught using the traditional strategy.
引用
收藏
页码:3251 / 3278
页数:28
相关论文
共 50 条
  • [1] The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education
    Mohd. Elmagzoub Eltahir
    Najeh Rajeh Alsalhi
    Sami Al-Qatawneh
    Hatem Ahmad AlQudah
    Mazan Jaradat
    Education and Information Technologies, 2021, 26 : 3251 - 3278
  • [2] Game-based learning and students' motivation in project management education
    Jaaska, Elina
    Lehtinen, Jere
    Kujala, Jaakko
    Kauppila, Osmo
    PROJECT LEADERSHIP AND SOCIETY, 2022, 3
  • [3] IMPACT OF GAME-BASED LEARNING ON STUDENTS IN HIGHER EDUCATION
    Stefanie Vasquez, M.
    Penafiel, Myriam
    Cevallos, Andres
    Zaldumbide, Juan
    Vasquez, Diego
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4356 - 4363
  • [4] Fostering University Students' Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)
    Martin-Hernandez, Pilar
    Gil-Lacruz, Marta
    Gil-Lacruz, Ana I.
    Azkue-Beteta, Juan Luis
    Lira, Eva M.
    Cantarero, Luis
    SUSTAINABILITY, 2021, 13 (24)
  • [5] Game-based learning for second language acquisition in higher education
    Gonzalez Perez, Alicia
    Alvarez Serrano, Alicia
    INNOEDUCA-INTERNATIONAL JOURNAL OF TECHNOLOGY AND EDUCATIONAL INNOVATION, 2022, 8 (02): : 114 - 128
  • [6] Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
    Huizenga, J.
    Admiraal, W.
    Akkerman, S.
    ten Dam, G.
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2009, 25 (04) : 332 - 344
  • [7] Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
    Camacho-Sanchez, Ruben
    Serna Bardavio, Jorge
    Rillo-Albert, Aaron
    Lavega-Burgues, Pere
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (10) : 6868 - 6885
  • [8] Game-Based Learning: Analysis of Students' Motivation, Performance, and Drop Out in a Production Engineering Course
    Silva, Elissa Danielle
    Macedo, Marcelo
    Teixeira, Clarissa
    Lanzer, Edgar
    Graziani, Alvaro Paz
    ADVANCES IN HUMAN FACTORS, BUSINESS MANAGEMENT, TRAINING AND EDUCATION, 2017, 498 : 933 - 945
  • [9] The roles of engagement and competition on learner's performance and motivation in game-based science learning
    Chen, Ching-Huei
    Law, Victor
    Huang, Kun
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2019, 67 (04): : 1003 - 1024
  • [10] Effects of Using Game-Based Learning to Improve the Academic Performance and Motivation in Engineering Studies
    Pando Cerra, Pablo
    Fernandez Alvarez, Humberto
    Busto Parra, Bernardo
    Iglesias Cordera, Paula
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2022, 60 (07) : 1663 - 1687