Game-Based Learning Efficiency - Study Results of Using the Computerised Board Game "Architectural Jewels of Lublin"

被引:0
|
作者
Milosz, Marek [1 ]
Montusiewicz, Jerzy [1 ]
机构
[1] Lublin Univ Technol, Inst Comp Sci, Lublin, Poland
来源
PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION | 2018年
关键词
game-based learning; learning efficiency; board game; architectural monuments; SIMULATION GAMES; SERIOUS GAMES; MOTIVATION; EDUCATION;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The game "Architectural Jewels of Lublin'' is a response to the low level of knowledge among school children about the architectural monuments of the city of Lublin, which they are mostly inhabitants of. The article presents the game and the results of a study of the effectiveness of its use in the process of teaching students about the architectural monuments of the city of Lublin. The main objective of the game "Architectural Jewels of Lublin" is interactive game-based learning of history. It was developed as a board game, using modern computer technologies: RFID systems, 3D modeling and printing, and real time programming. The hardware and software used in the game design can help in the process of multi-disciplinary engineer training. This game-based learning efficiency study applied a methodology using the A/B testing technique in conjunction with survey research. The level of knowledge about monuments was assessed on the basis of the survey conducted among pupils using the developed indicator. The survey was filled by various, albeit statistically similar, groups of learners before and after the game. The main result of the study is the finding of an over 31% increase in the level of knowledge among pupils as a result of playing the game "Architectural Jewels of Lublin".
引用
收藏
页码:1432 / 1437
页数:6
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