Real-life prosocial behavior decreases after being socially excluded by avatars, not agents

被引:62
作者
Kothgassner, Oswald D. [1 ,2 ,3 ]
Griesinger, Mirjam [3 ]
Kettner, Kathrin [3 ]
Wayan, Katja [3 ]
Voelkl-Kernstock, Sabine [2 ]
Hlavacs, Helmut [4 ]
Beutl, Leon [4 ]
Felnhofer, Anna [3 ,5 ]
机构
[1] Vienna Gen Hosp, Med Directorate, Div Clin Psychol, Med Univ Campus, Vienna, Austria
[2] Med Univ Vienna, Dept Child & Adolescent Psychiat, Vienna, Austria
[3] Univ Vienna, Fac Psychol, Dept Appl Psychol Hlth Dev Enhancement & Interven, Vienna, Austria
[4] Univ Vienna, Fac Comp Sci, Res Grp Entertainment Comp, Vienna, Austria
[5] Med Univ Vienna, Dept Pediat & Adolescent Med, Waehringer Gurtel 18-20, A-1090 Vienna, Austria
关键词
Virtual reality; Social exclusion; Avatar; Agent; Agency; Prosocial behavior; Basic needs; Social presence; SELF-ESTEEM; OSTRACISM; EXCLUSION; REJECTION; COPRESENCE; DEPRESSION; CYBERBALL; RESPONSES; DISTRESS; NEED;
D O I
10.1016/j.chb.2016.12.059
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The concept of social exclusion has recently gained more attention in the context of online social interactions. However, there is only little data regarding the impact of virtual social exclusion on subsequent real-life social behaviors. Thus, this study set out to examine a virtual version of the common social exclusion scenario, the Cyberball-Paradigm (Williams & Jarvis, 2006), and test for behavioral consequences in a sample of 45 students. Both the virtual characters' agency and the experience of social presence were controlled for. Findings indicate that ostracized individuals show less prosocial behavior in a helping task and keep more seating distance to a confederate than included participants. Also, virtual social exclusion constitutes a significant threat to fundamental human needs like social control, selfesteem and belonging and causes an increase in uncertainty, sadness and anger as well as a decrease in happiness. Avatars and agents seemed to equally endanger human needs and lead to the same seating distance. However, avatar excluded persons also had higher levels of sadness and were less helpful than avatar included persons, who in turn were more confident. Thus, while the Media Equation Concept (Nass & Moon, 2000) holds true for the immediate reaction to social exclusion (i.e., avatars and agents equally threaten fundamental needs), the delayed emotional and behavioral reactions differ for avatars and agents, possibly because they are preceded by cognitive evaluation (c.f.,Temporal Need-Threat Model; Williams, 2009). Implications of these findings for everyday online social interactions (i.e., in MMORPG5) are discussed. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:261 / 269
页数:9
相关论文
共 54 条
[1]   The independent and interactive effects of embodied-agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments [J].
Bailenson, JN ;
Swinth, K ;
Hoyt, C ;
Persky, S ;
Dimov, A ;
Blascovich, J .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2005, 14 (04) :379-393
[2]   Interpersonal distance in immersive virtual environments [J].
Bailenson, JN ;
Blascovich, J ;
Beall, AC ;
Loomis, JM .
PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN, 2003, 29 (07) :819-833
[3]  
Batson C. D., 2003, Handbook of psychology: Personality and social psychology, V5, P463
[4]   THE NEED TO BELONG - DESIRE FOR INTERPERSONAL ATTACHMENTS AS A FUNDAMENTAL HUMAN-MOTIVATION [J].
BAUMEISTER, RF ;
LEARY, MR .
PSYCHOLOGICAL BULLETIN, 1995, 117 (03) :497-529
[5]   Online communication, social media and adolescent wellbeing: A systematic narrative review [J].
Best, Paul ;
Manktelow, Roger ;
Taylor, Brian .
CHILDREN AND YOUTH SERVICES REVIEW, 2014, 41 :27-36
[6]   Toward a more robust theory and measure of social presence: Review and suggested criteria [J].
Biocca, F ;
Harms, C ;
Burgoon, JK .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2003, 12 (05) :456-480
[7]   Rejection Elicits Emotional Reactions but Neither Causes Immediate Distress nor Lowers Self-Esteem: A Meta-Analytic Review of 192 Studies on Social Exclusion [J].
Blackhart, Ginette C. ;
Nelson, Brian C. ;
Knowles, Megan L. ;
Baumeister, Roy F. .
PERSONALITY AND SOCIAL PSYCHOLOGY REVIEW, 2009, 13 (04) :269-309
[8]   Immersive virtual environment technology as a methodological tool for social psychology [J].
Blascovich, J ;
Loomis, J ;
Beall, AC ;
Swinth, KR ;
Hoyt, CL ;
Bailenson, JN .
PSYCHOLOGICAL INQUIRY, 2002, 13 (02) :103-124
[9]   Having a Cyberball: Using a ball-throwing game as an experimental social stressor to examine the relationship between neuroticism and coping [J].
Boyes, Mark E. ;
French, Davina J. .
PERSONALITY AND INDIVIDUAL DIFFERENCES, 2009, 47 (05) :396-401
[10]   Reactions to acceptance and rejection: Effects of level and sequence of relational evaluation [J].
Buckley, KE ;
Winkel, RE ;
Leary, MR .
JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY, 2004, 40 (01) :14-28