Behavior representation and simulation for military operations on urbanized terrain

被引:6
作者
Shen, Zhuoqian [1 ]
Zhou, Suiping [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Engn, Parallel & Distributed Comp Ctr, Singapore 639798, Singapore
来源
SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL | 2006年 / 82卷 / 09期
关键词
military operation simulation; game engine; human behavior representation;
D O I
10.1177/0037549706072093
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Generating human-like behaviors in a virtual warfare environment is still a challenging task to date. In this article, the authors present their work on the design of an artificial intelligence (Al) framework for the bots in military operations on urbanized terrain (MOUT) simulations. Their framework is designed to be flexible, extensible, integrable, and independent of simulation platforms. For fast prototyping, the Al framework is implemented on the Unreal Tournament (UT) game engine. A case study has been conducted that shows that the framework is effective and efficient in generating realistic bot behaviors in various combat scenarios.
引用
收藏
页码:593 / 607
页数:15
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