View generation for three-dimensional scenes from video sequences

被引:19
|
作者
Chang, NL
Zakhor, A
机构
[1] Video and Image Processing Laboratory, Department of Electrical Engineering and Computer Sciences, University of California, Berkeley
关键词
D O I
10.1109/83.563323
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper focuses on the representation and view generation of three-dimensional (3-D) scenes. In contrast to existing methods that construct a full 3-D model or those that exploit geometric invariants, our representation consists of dense depth maps at several preselected viewpoints from an image sequence, Furthermore, instead of using multiple calibrated stationary cameras or range scanners, we derive our depth maps from image sequences captured by an uncalibrated camera with only approximately known motion, We propose an adaptive matching algorithm that assigns various confidence levels to different regions in the depth maps, Nonuniform bicubic spline interpolation is then used to fill in low confidence regions in the depth maps. Once the depth maps are computed at preselected viewpoints, the intensity and depth at these locations are used to reconstruct arbitrary views of the 3-D scene, Specifically, the depth maps are regarded as vertices of a deformable 2-D mesh, which are transformed in 3-D, projected to 2-D, and rendered to generate the desired view. Experimental results are presented to verify our approach.
引用
收藏
页码:584 / 598
页数:15
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