Defining the Potential of Extended Reality Tools for Implementing Co-creation of User Oriented Products and Systems

被引:2
作者
Santhosh, Sandhya [1 ]
De Crescenzio, Francesca [1 ]
Vitolo, Bonaventura [2 ]
机构
[1] Univ Bologna, Forli, Italy
[2] Geven SpA, Naples, Italy
来源
DESIGN TOOLS AND METHODS IN INDUSTRIAL ENGINEERING II, ADM 2021 | 2022年
基金
欧盟地平线“2020”;
关键词
Co-creation; Extended reality; Collaboration; Interaction platforms; AUGMENTED REALITY; DESIGN;
D O I
10.1007/978-3-030-91234-5_17
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
In the last two decades a huge number of interactive and collaborative applications of Virtual Environments for designing products has been proposed. Such applications have been recommended as tools to implement Human Centered Design Approach in experiments where potential users are involved in participatory design sessions before going for production. In this kind of experiments, we observe that users are mainly involved in the validation of solutions previously elaborated by designers while in the last decade the most innovative approach in the creation of solutions seems to be moving from a user centered design to a co-design or co-creation process. Thus, it is essential to have a platform where the elements of co-creation can be fulfilled in building a successful project. The purpose of this paper is to outline the concept of co-creation and the significance of co-creation platforms alongside of proposing innovative tools for building the co-creative environments. The paper aims to layout a classification of the Extended Reality (XR) tools currently available and of their functionality as valuable means to actually embed co-design and co-creation concepts in Virtual Environments evaluating the advantages that this can bring to Industry through field studies. A review of innovative solutions like Virtual, Augmented and Mixed reality technologies is examined and drawn towards the requirements of the concept through a literature research. Additionally, a co-creative environment for designing aircraft cabin interiors is conceived and discussed a with company representative.
引用
收藏
页码:165 / 174
页数:10
相关论文
共 40 条
  • [1] Ali A., 2019, IMMERSIVE LEARNING R
  • [2] The Role of Augmented Reality in the Interactivity of Co-Creation: A Critical Review
    Alimamy, Saifeddin
    Deans, Kenneth R.
    Gnoth, Juergen
    [J]. INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION, 2018, 14 (03) : 88 - 104
  • [3] [Anonymous], Facebook spaces
  • [4] [Anonymous], LAUNCH BMW GROUP COC
  • [5] Bagassi S., 2018, 31 C INT COUNCIL AER
  • [6] Augmented reality technology selection based on integrated QFD-AHP model
    Bagassi, Sara
    De Crescenzio, Francesca
    Piastra, Sergio
    [J]. INTERNATIONAL JOURNAL OF INTERACTIVE DESIGN AND MANUFACTURING - IJIDEM, 2020, 14 (01): : 285 - 294
  • [7] A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
    Bai, Huidong
    Sasikumar, Prasanth
    Yang, Jing
    Billinghurst, Mark
    [J]. PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
  • [8] Bartl M., 2010, C PROCEEDINGSR DMANA, P6
  • [9] Industry use of virtual reality in product design and manufacturing: a survey
    Berg, Leif P.
    Vance, Judy M.
    [J]. VIRTUAL REALITY, 2017, 21 (01) : 1 - 17
  • [10] Applications of Virtual Reality in Engineering and Product Design: Why, What, How, When and Where
    Berni, Aurora
    Borgianni, Yuri
    [J]. ELECTRONICS, 2020, 9 (07) : 1 - 29