GPU-Based multi-view rendering

被引:0
|
作者
de Sorbier, Francois [1 ]
Nozick, Vincent [2 ]
Saito, Hideo [1 ]
机构
[1] Keio Univ, Grad Sch Sci & Technol, Tokyo, Japan
[2] Univ Paris Est, LABINFO IGM UMR CNRS 8049, Paris, France
来源
3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010) | 2010年
关键词
multi-view; auto-stereoscopy; stereoscopy; real-time; GPU;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Stereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made of thousands triangles. Since few years, auto-stereoscopic displays have become more and more popular because of their multi-user capability and because they do not require any specific glasses. However, they usually require five or more input views that can be difficult to generate in real time. In this paper, we present a single pass algorithm using GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplicated using a shader program that reduces the data transfer between the main memory and the graphic card. It also brings together the computation of some vertices's properties that are similar from one view to another.
引用
收藏
页码:273 / 278
页数:6
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