USING 3D GAME ENGINES AND GPU FOR RAY LAUNCHING BASED CHANNEL MODELING IN INDOOR

被引:0
|
作者
Navarro, Andres [1 ]
Guevara, Dinael [2 ]
Cardon, Narcis [3 ]
Gimenez, Jordi [3 ]
机构
[1] Univ Icesi, Cali, Colombia
[2] Univ Francisco Paula Santander, Cucuta, Colombia
[3] Univ Politecn Valencia, E-46022 Valencia, Spain
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper investigates the use of a full 3D ray-launching system based on Game Engine and GPU for the prediction of channel parameters in indoor. We explore the behavior of the materials and the possible influence of objects external to the room where measurements were performed. We explore the modeling of indoor channel for Digital TV frequencies and analyze the behavior of material on such low frequencies and how the frequencies affect the constitutive parameters of materials in the scenario. Because of the environment used for experimentation, the number of rays is very high and the number of interactions is higher than usual. We show results of the ray tracing model compared with measurements of delay spread at 594MHz in a meeting room.
引用
收藏
页数:4
相关论文
共 50 条
  • [31] Improved 3D ray launching method for wireless propagation prediction
    Durgin, G
    Patwari, N
    Rappaport, TS
    ELECTRONICS LETTERS, 1997, 33 (16) : 1412 - 1413
  • [32] 3D reconstruction of porous media using MPS based on GPU
    Du, Yi
    Cao, Xiaoxia
    Zhang, Ting
    10TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION (ICCSE 2015), 2015, : 631 - 635
  • [33] Outdoor-to-Indoor and Indoor-to-Indoor Propagation Path Loss Modeling Using Smart 3D Ray Tracing Algorithm at 28 GHz mmWave
    Ubaid Ullah
    Usman Rauf Kamboh
    Ferdous Hossain
    Muhammad Danish
    Arabian Journal for Science and Engineering, 2020, 45 : 10223 - 10232
  • [34] EEG-based Control of a 3D Game Using 14-channel Emotiv Epoc
    Malete, Thabo N.
    Moruti, Kabo
    Thapelo, Tsaone Swaabow
    Jamisola, Rodrigo S., Jr.
    PROCEEDINGS OF THE IEEE 2019 9TH INTERNATIONAL CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS (CIS) ROBOTICS, AUTOMATION AND MECHATRONICS (RAM) (CIS & RAM 2019), 2019, : 463 - 468
  • [35] Ardan: Using 3D Game Engines in Cyber-Physical Simulations (Tool Paper)
    Leahy, Fergus
    Dulay, Naranker
    CYBER PHYSICAL SYSTEMS: DESIGN, MODELING, AND EVALUATION (CYPHY 2016), 2017, 10107 : 61 - 70
  • [36] Outdoor-to-Indoor and Indoor-to-Indoor Propagation Path Loss Modeling Using Smart 3D Ray Tracing Algorithm at 28 GHz mmWave
    Ullah, Ubaid
    Kamboh, Usman Rauf
    Hossain, Ferdous
    Danish, Muhammad
    ARABIAN JOURNAL FOR SCIENCE AND ENGINEERING, 2020, 45 (12) : 10223 - 10232
  • [37] WIP: Real-world 3D models derived from mobile mapping for ray launching based propagation loss modeling
    Wahl, Tobias
    Borrmann, Dorit
    Bleier, Michael
    Nuechter, Andreas
    Wiemann, Thomas
    Haenel, Thomas
    Aschenbruck, Nils
    2022 IEEE 23RD INTERNATIONAL SYMPOSIUM ON A WORLD OF WIRELESS, MOBILE AND MULTIMEDIA NETWORKS (WOWMOM 2022), 2022, : 161 - 164
  • [38] Gaussian beam launching for 3D physical modeling of propagation channels
    Anca Fluerasu
    Christine Letrou
    annals of telecommunications - annales des télécommunications, 2009, 64
  • [39] Gaussian beam launching for 3D physical modeling of propagation channels
    Fluerasu, Anca
    Letrou, Christine
    ANNALS OF TELECOMMUNICATIONS, 2009, 64 (11-12) : 763 - 776
  • [40] 3D MIMO Outdoor to Indoor Macro/Micro-Cellular Channel Measurements and Modeling
    Kristem, V.
    Sangodoyin, S.
    Bas, C. U.
    Kaeske, M.
    Lee, J.
    Schneider, C.
    Sommerkorn, G.
    Zhang, J.
    Thomae, R.
    Molisch, A. F.
    2015 IEEE GLOBAL COMMUNICATIONS CONFERENCE (GLOBECOM), 2015,