Experiential learning experiences in an online 3D virtual environment for mental health interviewing and diagnosis role-playing: a comparison of perceived learning across learning activities

被引:10
作者
Lowell, Victoria L. [1 ]
Alshammari, Ali [2 ]
机构
[1] Purdue Univ, Learning Design & Technol Program, W Lafayette, IN 47907 USA
[2] Univ Tabuk, Tabuk, Saudi Arabia
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2019年 / 67卷 / 04期
关键词
Simulations; Virtual environment; 3D; Teaching and learning strategies; Experiential learning; Counselor education; COUNSELOR EDUCATION; SIMULATION; STUDENTS; COMMUNICATION; CLASSROOM; SKILLS; NURSE; PERCEPTIONS; TECHNOLOGY; SPACE;
D O I
10.1007/s11423-018-9632-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Role-playing simulations can provide students with experiential learning opportunities to develop strong interviewing and diagnosis skills, and practice skills they are learning in their classes. In this study, students completed role-playing activities in an online 3D virtual counselor training facility, and interviewed patient avatars with mental illnesses to compare their learning with other typical learning activities. Through implementing instructional methods, an environment, patient avatars, and other resources created based on the instructional needs, the instructor, assistants, and students were provided an opportunity to use an online 3D virtual environment for experiential learning experiences. The results determined students perceived using an online 3D virtual environment as beneficial. Students reported they perceived that they learned more during their activities in the online 3D virtual environment than other learning activities and using an online 3D virtual environment for role-playing is an effective method to develop mental health interviewing and diagnosis skills.
引用
收藏
页码:825 / 854
页数:30
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